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Cities & Regions



City of Ar Information

 


Description of the city of Ar on Gor

The City of Ar, overall
I have always been impressed with Ar, for it is the largest, the most populous and the most luxurious city of all known Gor. Its walls, its countless cylinders, its spires and towers, its lights, its beacons, the high bridges, the lamps, the lanterns of the bridges, are unbelievably exciting and fantastic, particularly as seen from the more lofty bridges or the roofs of the higher cylinders. But perhaps they are the most marvelous when seen at night from tarnback.
Assassin

The Walls of the city of Ar
Double walls surround the city of Ar
First wall is three hundred feet high
Second wall, twenty yards apart, is four hundred feet high
Both walls are wide enough to drive six tharlarion wagons side-by-side along the tops.

Ar, beleagured and dauntless, was a magnificent sight. Its splendid, defiant shimmering cylinders loomed proudly behind the snowy marble ramparts, its double walls - the first three hundred feet high; the second, separated from the first by twenty yards, four hundred feet high - walls wide enough to drive six tharlarion wagons abreast on their summits.
Tarnsman

Every fifty yards along the walls there are towers
Towers have numerous archer points.

Every fifty yards along the walls rose towers, jutting forth so as to expose any attempt at scaling to the fire from their numerous archer ports.
Tarnsman

Tarn wire stretches from the walls to the cylinders.
SEE ALSO Tarn Wire

Across the city, from the walls to the cylinders, I could occasionally see the slight flash of sunlight on the swaying tarn wires, literally hundreds of thousands of slender, almost invisible wires stretched in a protective net across the city. Dropping the tarn through such a maze of wire would be an almost impossible task. The wings of a striking tarn would be cut from its body by such wires.
Tarnsman

The Gates
The city of Ar has forty public gates
There are also numerous smaller restricted gates.
One named gate, common in many cities, is the Sun Gate, which opens at sunrise and closes at sunset


“As we do have the yellow ostraka and our permits do not permit us to remain in the city after dark,” said Marcus, “I think we should venture now to the sun gate.”
Marcus was the sort of fellow who was concerned about such things, being arrested, impaled, and such.
“There is plenty of time,” I assured him. Most cities have a sun gate, sometimes several. They are called such because they are commonly opened at dawn and closed at dusk, thus the hours of their ingress and regress being determined by the diurnial cycle. Ar is the largest city of known Gor, larger even, I am sure, than Turia, in the far south. She has some forty public gates, and, I suppose, some number of restricted smaller gates, secret gates, posterns, and such. Long ago, I had once entered the city through such a passage, its exterior access point reached by means of a putative Dar-Kosis pit, which passage, I had recently determined, descending into the pit on ropes, was now closed. I supposed that this might be the case with various such entrances, if they existed, given Ar’s alarm at the announced approach of Cos. In a sense I regretted this loss, for it had constituted a secret way in and out of the city. Perhaps other such passages existed. I did not know.

Magicians

The Named Districts & Streets
Districts & Streets of the city of Ar
The Cylinders of Ar
Cylinders of Ar
The Bridges of the City of Ar


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